Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- session model. All games now utilize an internal savegame for tracking player progress. * Recover from a failed savegame load, returning the user to the title screen (any... ll FSAA setting). ==== Resources ==== * New savegame format based on ZIP. Human readable metadata and ... e state data. * Significantly more intelligent savegame management. Metadata is only extracted when neede
- 1.14
- ect. Under the hood we've also been busy with new savegame related functionality. #@Release_HTML~2014-04-16... ialog, if you are on the same LAN network. * **Savegame management.** A new savegame format (zipped package) enables you to access saved games via the Home Screen... ation of Doomsday, note the following: * The {{cmd|tutorial}} will be shown on the first launch of 1
- detailed_list_of_changes_in_doomsday_version_1.15
- == {{tag|Hexen}} ===== * Misinterpretation of savegame data related to ACS state (de-serialization error... d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,
- detailed_list_of_changes_in_doomsday_version_1.13
- aining lines with no sides * Reading an intact savegame with no ASEG_END | ===== {{tag|Renderer}} =====... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo