Fulltext results:
- readme_macos @guide:2.2
- eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see... information. **Deleting a saved game.** When a savegame is selected, a small X button appears next to it.... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... out // : Log message output file. ; //runtime/savegames/ // : Folder containing all saved games. Each ... eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see
- readme_windows @guide:2.2
- eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see... information. **Deleting a saved game.** When a savegame is selected, a small X button appears next to it.... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.3
- eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see... information. **Deleting a saved game.** When a savegame is selected, a small X button appears next to it.... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... out // : Log message output file. ; //runtime/savegames/ // : Folder containing all saved games. Each ... eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see
- readme_windows @guide:2.3
- eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see... information. **Deleting a saved game.** When a savegame is selected, a small X button appears next to it.... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.1
- eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see... information. **Deleting a saved game.** When a savegame is selected, a small X button appears next to it.... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_windows @guide:2.1
- eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see... information. **Deleting a saved game.** When a savegame is selected, a small X button appears next to it.... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... out // : Log message output file. ; //runtime/savegames/ // : Folder containing all saved games. Each ... eady selected save will unselect it. <note> Old savegames created with Doomsday 1.x do not contain informa... isted under each variant of the game. </note> **Savegame information.** Right-click on a saved game to see
- running_doomsday_in_unix @guide
- cally by this script if it does not exist. All [[savegame]] files, [[message_log]]s and other such files wi... r choosing. The environment variable [[deng_midi_cmd_env_]] determines the command that will be used w... [nomusic_option_]]. For example, the [[deng_midi_cmd_env_]] environment variable could be set like this: export DENG_MIDI_CMD="aplaymidi -p 65:0" The default program for MIDI
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m... s access to the resource system functionality for savegames (old savegame conversion) ==== OS X ==== * Font rendering is done using native APIs. ==== API ====
- 1.9.0-beta6.4 @version
- chvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabl... p_id=74815&atid=542099). * Unix: Fixed missing savegames due to file naming inconsistency. (http://source... , north/east/southwest/etc...)). * Enhanced [[ccmd]] [[spawnmobj]]; when specifying the z coordinate
- 1.14 @version
- ect. Under the hood we've also been busy with new savegame related functionality. #@Release_HTML~2014-04-16... d inspect **ongoing multiplayer** and **available savegames**, in addition to singleplayer games. This is wh... ialog, if you are on the same LAN network. * **Savegame management.** A new savegame format (zipped package) enables you to access saved games via the Home Screen
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- == {{tag|Hexen}} ===== * Misinterpretation of savegame data related to ACS state (de-serialization error... folder can be set/changed via the app menu. * Savegames listed in the Game Selection menu can be deleted... d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- aining lines with no sides * Reading an intact savegame with no ASEG_END | ===== {{tag|Renderer}} =====... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo