Fulltext results:
- dokuwiki @wiki
- ling plugins]] * [[doku>development|Development Resources]] **DokuWiki Feedback and Community** * [[dok
- model @assets
- inimize the size of textures and the number of GL resources needed by the model. * Each material variant
- sidebar
- ng:start|Introduction]] * [[modding:overview_of_resources_doomsday_1.x|Resources (v1)]] * [[fs|File system]] * [[fs:packages|Packages]] * [[Assets]] * [[d
- pk3 @fs
- reating addons for Doomsday that contain a lot of resources (hires textures, MP3's, models, etc.). ===== Ov
- overview_of_resources_doomsday_1.x @modding
- ====== Resources (version 1) ====== This page summarizes the usage of resources in Doomsday version 1. Most of this still applies... ] in version 2 means the high-level management of resources is different. ===== Resource files and containe... Doom engine data container format. By default all resources such as wall textures, menu graphics and fonts, b
- readme_macos @guide:2.2
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- doomsday @guide:2.2:man
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- readme_windows @guide:2.2
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- readme_macos @guide:2.3
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- doomsday @guide:2.3:man
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- readme_windows @guide:2.3
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- assets
- ====== Assets ====== Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doo... ding:Resource packaging guidelines]] ===== Other resources ===== ; [[assets:shader]] : OpenGL shader pr
- modding @modding
- ===== Table of contents ===== * [[overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[:fs|Doomsday 2 file system]] * [[fs:Packages]] * [[:Assets
- packages @fs
- ====== Packages ====== In Doomsday 2, resources are collected into [[packages]]. This article describes the... ver, since the lens flare renderer accesses these resources using the identifer //feature.lensflares//, any o... more manageable components. For instance, common resources needed by several assets could be contained in a ... ersion:1.15]], however it is not yet used for all resources. ===== See also ===== * [[modding:Resource