Fulltext results:
- 1.9.0-beta6
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[ble... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of vertex indices (default is off), not archived. * Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable drawing of vertex z axis bars (default is off), not archived. ===... verning when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector usin
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... ter match the original Patches. * Changed the built-in Patch replacement strings for the main menu
- 1.9.0-beta5
- il&aid=1515883&group_id=74815&atid=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When ... er the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting d
- 2.1
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI look an... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When using FMO... be configured in Audio Settings (this used to require the ''-sfxchan'' option). By default, music pla
- detailed_list_of_changes_in_doomsday_version_1.14
- === ==== UI ==== * Visual improvements for UI widgets: text editors have a border, fold panels have a state ... idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (the ... tion area. * Tutorial that introduces the main UI elements: [[:home_screen]], notifications, [[:tas
- 1.9.0-beta6.9
- il&aid=2972763&group_id=74815&atid=542099 * GL texture filtering artefacts on the hanging vines in Plutonia2::M... sing their bindings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http://sourceforge.net/tracker/index.... ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs... re sector-linked. * Changed default mipmapping filter to linear filter, linear mip (GL_LINEAR_MIPMAP_LI
- 1.15
- on 1.15 ====== #@Release_HTML~2015-06-05,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom... uses it's own MAPINFO dialect). **Improved BSP builder.** Better performance and more robust interpr... by reducing game view resolution. The rest of the UI remains sharp since the display mode isn't change... VGA display. {{ file:pixel_density.jpg?320x0}} **UI improvements.** Refinement of the Doomsday UI con
- detailed_list_of_changes_in_doomsday_version_1.9.8
- t is not available. Fixes the problem of the game UI/infine background textures being fully white, while the console is drawn ok. * Detail texture contrast normalization is now taken into account when rendering. {{:sfbug|3496778}} * Hexen: The demo IWA... d as a separate game mode. * Hexen: crash when rendering particles. {{:sfbug|3496963}} ===== Input ... New and improved input device axis position/delta filtering. Replaces the old mouse filter ([[:input-mouse
- detailed_list_of_changes_in_doomsday_version_1.10
- ce attribution. * Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not always ... oad configured initial language before setting up UI. * Retranslate list box columns when language ... = Materials ===== * [[:id_tech_1|id Tech 1]] texture/flat animations are interpreted as animated [