Fulltext results:
- 1.9.0-beta6 @version
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[ble... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawin... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- e graphic which is then scaled and clipped out at render time. This addresses various GL filtering issues where a sprite contains color information in the edge texels. ... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva
- 1.9.0-beta5 @version
- il&aid=1515883&group_id=74815&atid=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When ... automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [