Fulltext results:
- 1.9.0-beta6 @version
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture ... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked ... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of vertex indices (default is off), not archived. * Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable drawing of vertex z axis bars (default is off), not archived. ===
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of
- 1.9.0-beta6.8 @version
- onger case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more clo... Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at ... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even ... ocks. ==== All games ==== * [[cvar]] [[view-filter-strength]] strength multiplier for screen filters