Fulltext results:
- 1.9.0-beta6 @version
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[ble... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived.... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of vertex indices (default is off), not archived. * Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable drawing of vertex z axis bars (default is off), not archived. ===
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- e graphic which is then scaled and clipped out at render time. This addresses various GL filtering issues where a sprite contains color information in the edge texels. ... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva
- 1.9.0-beta5 @version
- il&aid=1515883&group_id=74815&atid=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When ... automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [
- 1.9.0-beta6.9 @version
- il&aid=2972763&group_id=74815&atid=542099 * GL texture filtering artefacts on the hanging vines in Plutonia2::M... il&aid=2941879&group_id=74815&atid=542099 * Vissprites produced for mobjs whose origin sector is of zer... hey should be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http:/... handling of input device state during binding context switches (fixes http://sourceforge.net/tracker/?
- 1.9.0-beta6.8 @version
- or use with the IWAD originals only. * "Masked texture lines". http://sourceforge.net/tracker/index.... 815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http://sourceforge.net/tracker/?... group_id=74815&atid=542099 * Map title, author text not surpressed for PWADs when played with Pluton... onger case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more clo