Fulltext results:
- 1.9.0-beta1...4
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... releases. * Bias lighting suffers from inaccurate line-of-sight tests and leaking of smooth sector ... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flyi... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
- detailed_list_of_changes_in_doomsday_version_1.13
- f::MissingClusterError when attempting to spawn a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken). * Hexen: Overly large h... uring startup or loading a map) is now longer separate from the regular UI. There is no longer an abrupt... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the U
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are ... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multiple layers d
- detailed_list_of_changes_in_doomsday_version_1.9.9
- tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesFo
- 1.9.0-beta6.1
- tiple lists to reduce search time. * Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various ... ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t
- detailed_list_of_changes_in_doomsday_version_1.9.8
- d as a separate game mode. * Hexen: crash when rendering particles. {{:sfbug|3496963}} ===== Input ===== * Ad... he forward slash are now considered to be two separate keys. ==== Mac OS X and X11 ==== * Not usin
- 1.9.0-beta6.3
- 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin... draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture... al STCFN* lumps for the small graphic font (desaturate and amplify at load time). Removed FONTA* lumps f