Fulltext results:
- generator_syntax @ded
- rce mobj is being spawned. | | blendadd or blend| Particles of the generator are rendered using additive blending. | | blendrsub| Particles of the generator are rendered using reverse subtractive blending (framebuffer - particle). | | blendsub| Particles of the generator are rendered using subtractive blending (particle - framebuffer). | | blendmul| Particles of the generator are rendered using multiplicative blending (particle * fra
- flags_reference @ded
- alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blending ('blend' is an alias for this). ==== blendsub ==== (Value = 0x1000) Particles of the generator are rendered using subtractive blending (particle - framebuffer). ==== blendrsub ==== (Value = 0x2000) Particles of the generator are rendered using reverse subtractive blending (framebuff... particle). ==== blendmul ==== (Value = 0x4000) Particles of the generator are rendered using multiplicative blending (particle * fra
- particle_generator_examples @modding
- nce** property to reduce the amount of rain being rendered to particles that are within 1024 world units of the camera, ... what heavy rainfall it is not noticeable that the particles in the distance are not being drawn. <code> Gen... ce = 1024 Spawn age = -1 Max age = -1 Particles = 96 Spawn rate = 0.5 Spawn Rnd = 0.3 Presim = 175 Stage { Type = line
- doomsday @guide:2.3:man
- scaling factor for UI fonts. This is applied separately from the overall UI scale setting (see <html><a... set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
- doomsday @guide:2.2:man
- scaling factor for UI fonts. This is applied separately from the overall UI scale setting (see <html><a... set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
- doomsday @guide:2.1:man
- scaling factor for UI fonts. This is applied separately from the overall UI scale setting (see <html><a... set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... releases. * Bias lighting suffers from inaccurate line-of-sight tests and leaking of smooth sector ... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
- readme_macos @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flyi... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
- readme_windows @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects