Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flyi... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... side shadow y offset calculated incorrectly. * Particle textures not reloaded after a resolution change. ... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- 1.9.0-beta1...4
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... releases. * Bias lighting suffers from inaccurate line-of-sight tests and leaking of smooth sector ... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used
- detailed_list_of_changes_in_doomsday_version_1.13
- f::MissingClusterError when attempting to spawn a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken). * Hexen: Overly large h... uring startup or loading a map) is now longer separate from the regular UI. There is no longer an abrupt... classes. * Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision a
- detailed_list_of_changes_in_doomsday_version_1.9.9
- H patches in PK3 containers. * Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches. ==... = * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-darkness]] and [[:rend-vignette-width]]. * Increased max number of particle generators to 5
- 1.9.0-beta6.1
- ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t