Fulltext results:
- generator_syntax
- rce mobj is being spawned. | | blendadd or blend| Particles of the generator are rendered using additive blending. | | blendrsub| Particles of the generator are rendered using reverse subtractive blending (framebuffer - particle). | | blendsub| Particles of the generator are rendered using subtractive blending (particle - framebuffer). | | blendmul| Particles of the generator are rendered using multiplicative blending (particle * fra
- flags_reference
- alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blending ('blend' is an alias for this). ==== blendsub ==== (Value = 0x1000) Particles of the generator are rendered using subtractive blending (particle - framebuffer). ==== blendrsub ==== (Value = 0x2000) Particles of the generator are rendered using reverse subtractive blending (framebuff... particle). ==== blendmul ==== (Value = 0x4000) Particles of the generator are rendered using multiplicative blending (particle * fra
- model
- ting from zero). The engine treats sub-models separately, allowing independent animation interpolation. ... e original sprite. | | brightshadow| The model is rendered with additive blending and 80% translucency. | | brightshadow2| The model is rendered with additive blending (equivalent to //[[#Blendmode]] = add//). | | darkshadow| The model is rendered with inverse-additive blending (equivalent to