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generator_syntax @ded
106 Hits, Last modified: 8 years ago
rce mobj is being spawned. | | blendadd or blend| Particles of the generator are rendered using additive blending. | | blendrsub| Particles of the generator are rendered using reverse subtractive blending (framebuffer - particle). | | blendsub| Particles of the generator are rendered using subtractive blending (particle - framebuffer). | | blendmul| Particles of the generator are rendered using multiplicative blending (particle * fra
flags_reference @ded
39 Hits, Last modified: 8 years ago
alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blending ('blend' is an alias for this). ==== blendsub ==== (Value = 0x1000) Particles of the generator are rendered using subtractive blending (particle - framebuffer). ==== blendrsub ==== (Value = 0x2000) Particles of the generator are rendered using reverse subtractive blending (framebuff... particle). ==== blendmul ==== (Value = 0x4000) Particles of the generator are rendered using multiplicative blending (particle * fra
particle_generator_examples @modding
29 Hits, Last modified: 8 years ago
nce** property to reduce the amount of rain being rendered to particles that are within 1024 world units of the camera, ... what heavy rainfall it is not noticeable that the particles in the distance are not being drawn. <code> Gen... ce = 1024 Spawn age = -1 Max age = -1 Particles = 96 Spawn rate = 0.5 Spawn Rnd = 0.3 Presim = 175 Stage { Type = line
doomsday @guide:2.3:man
21 Hits, Last modified: 6 years ago
scaling factor for UI fonts. This is applied separately from the overall UI scale setting (see <html><a... set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
doomsday @guide:2.2:man
21 Hits, Last modified: 6 years ago
scaling factor for UI fonts. This is applied separately from the overall UI scale setting (see <html><a... set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
doomsday @guide:2.1:man
21 Hits, Last modified: 7 years ago
scaling factor for UI fonts. This is applied separately from the overall UI scale setting (see <html><a... set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
readme_windows @guide:2.3
21 Hits, Last modified: 6 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
1.9.0-beta1...4 @version
21 Hits, Last modified: 8 years ago
s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... releases. * Bias lighting suffers from inaccurate line-of-sight tests and leaking of smooth sector ... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks
readme_macos @guide:2.3
21 Hits, Last modified: 6 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
readme_windows @guide:2.2
21 Hits, Last modified: 6 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
readme_macos @guide:2.2
21 Hits, Last modified: 6 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
readme_windows @guide:2.1
21 Hits, Last modified: 7 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
readme_macos @guide:2.1
21 Hits, Last modified: 7 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
detailed_list_of_changes_in_doomsday_version_1.9.7 @version
19 Hits, Last modified: 8 years ago
* mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flyi... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
readme_windows @guide:2.0
18 Hits, Last modified: 8 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
doomsday @guide:2.0:man
18 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.13 @version
18 Hits, Last modified: 8 years ago
overview_of_resources_doomsday_1.x @modding
18 Hits, Last modified: 6 years ago
readme_macos @guide:2.0
18 Hits, Last modified: 8 years ago
model @ded
15 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.14 @version
14 Hits, Last modified: 8 years ago
run_doomsday_on_old_hardware @howto
11 Hits, Last modified: 19 years ago
detailed_list_of_changes_in_doomsday_version_1.9.9 @version
10 Hits, Last modified: 8 years ago
doomsday_engine
9 Hits, Last modified: 8 years ago
1.9.0-beta6.1 @version
7 Hits, Last modified: 8 years ago
console_variable @guide
7 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.9.8 @version
6 Hits, Last modified: 8 years ago
1.9.0-beta6.3 @version
4 Hits, Last modified: 8 years ago

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