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generator_syntax @ded
110 Hits, Last modified: 8 years ago
rce mobj is being spawned. | | blendadd or blend| Particles of the generator are rendered using additive blending. | | blendrsub| Particles of the generator are rendered using reverse subtractive blending (framebuffer - particle). | | blendsub| Particles of the generator are rendered using subtractive blending (particle - framebuffer). | | blendmul| Particles of the generator are rendered using multiplicative blending (particle * fra
flags_reference @ded
42 Hits, Last modified: 8 years ago
==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sector light level 2... nsity ==== (Value = 0x100) (Flat triggered) The "Particles" key specifies the maximum density of particles per block (128x128) rather than the maximum number of particles for the generator. ==== modelonly ==== (Value = 0x200) Th... alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blending ('blend' is an alias
particle_generator_examples @modding
29 Hits, Last modified: 8 years ago
nce** property to reduce the amount of rain being rendered to particles that are within 1024 world units of the camera, ... what heavy rainfall it is not noticeable that the particles in the distance are not being drawn. <code> Gen... = 0.05 Distance = 1024 Spawn age = -1 Max age = -1 Particles = 96 Spawn rate = 0.5 Spawn Rnd = 0.3 Presim = 175 Stage { T
1.9.0-beta1...4 @version
21 Hits, Last modified: 8 years ago
s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ake it easier to use large resource packs. The ''-maxzone'' option has been removed as obsolete. * ... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... clude> ====== Fixes ====== * removed the //-maxzone// option as obsolete * fixed: crash during
detailed_list_of_changes_in_doomsday_version_1.9.7 @version
20 Hits, Last modified: 8 years ago
* mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... run) [input-toggle-sharp] * increase netbuffer max size (up to 4 MB msgs now supported) * disable... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
readme_macos @guide:2.2
19 Hits, Last modified: 6 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
doomsday @guide:2.2:man
19 Hits, Last modified: 6 years ago
, Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun
doomsday @guide:2.1:man
19 Hits, Last modified: 7 years ago
, Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun
readme_windows @guide:2.3
19 Hits, Last modified: 6 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
readme_macos @guide:2.3
19 Hits, Last modified: 6 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
readme_windows @guide:2.2
19 Hits, Last modified: 6 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
doomsday @guide:2.3:man
19 Hits, Last modified: 6 years ago
, Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun
readme_windows @guide:2.1
19 Hits, Last modified: 7 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
readme_macos @guide:2.1
19 Hits, Last modified: 7 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
readme_macos @guide:2.0
17 Hits, Last modified: 8 years ago
to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
detailed_list_of_changes_in_doomsday_version_1.13 @version
17 Hits, Last modified: 8 years ago
doomsday @guide:2.0:man
17 Hits, Last modified: 8 years ago
model @ded
17 Hits, Last modified: 8 years ago
readme_windows @guide:2.0
17 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.9.9 @version
10 Hits, Last modified: 8 years ago
1.9.0-beta6.1 @version
6 Hits, Last modified: 8 years ago

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