Fulltext results:
- doomsday @guide:2.2:man
- , Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- doomsday @guide:2.3:man
- , Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- readme_macos @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
- doomsday @guide:2.1:man
- , Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun
- doomsday @guide:2.0:man
- , Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-nofsaa'' : Disable antialiasing.
- readme_macos @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
- readme_windows @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ake it easier to use large resource packs. The ''-maxzone'' option has been removed as obsolete. * ... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... clude> ====== Fixes ====== * removed the //-maxzone// option as obsolete * fixed: crash during
- 1.9.0-beta6.1 @version
- tiple lists to reduce search time. * Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various ... ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t... screen-realestate; [[cvar]]s [[hud-inventory-slot-max]] and [[hud-inventory-slot-showempty]]. * Adde
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... run) [input-toggle-sharp] * increase netbuffer max size (up to 4 MB msgs now supported) * disable... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add