Fulltext results:
- generator_syntax @ded
- rce mobj is being spawned. | | blendadd or blend| Particles of the generator are rendered using additive blending. | | blendrsub| Particles of the generator are rendered using reverse subtractive blending (framebuffer - particle). | | blendsub| Particles of the generator are rendered using subtractive blending (particle - framebuffer). | | blendmul| Particles of the generator are rendered using multiplicative blending (particle * fra
- flags_reference @ded
- ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sector light level 2... nsity ==== (Value = 0x100) (Flat triggered) The "Particles" key specifies the maximum density of particles per block (128x128) rather than the maximum number of particles for the generator. ==== modelonly ==== (Value = 0x200) Th... alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blending ('blend' is an alias
- particle_generator_examples @modding
- nce** property to reduce the amount of rain being rendered to particles that are within 1024 world units of the camera, ... what heavy rainfall it is not noticeable that the particles in the distance are not being drawn. <code> Gen... = 0.05 Distance = 1024 Spawn age = -1 Max age = -1 Particles = 96 Spawn rate = 0.5 Spawn Rnd = 0.3 Presim = 175 Stage { T
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ake it easier to use large resource packs. The ''-maxzone'' option has been removed as obsolete. * ... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... clude> ====== Fixes ====== * removed the //-maxzone// option as obsolete * fixed: crash during
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... run) [input-toggle-sharp] * increase netbuffer max size (up to 4 MB msgs now supported) * disable... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- doomsday @guide:2.2:man
- , Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[
- doomsday @guide:2.1:man
- , Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,
- doomsday @guide:2.3:man
- , Message, Note, Warning, Error, Critical. ; ''-maximize'' | ''-nomaximize'' : Maximize the window, or set the window to non-maximized mode. ; ''-noaudio'' : Disable all audio (soun... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
- readme_macos @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now affects spawned particles. However, the bobbing only affects the particle's position at spawn time; it does not affect particle momentum or movement after spawning. * Various GL