Fulltext results:
- model @assets
- === 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]... t autoscaling. | | ''fov'' | Custom FOV angle for rendering a player weapon model. Not set by default (value is zero), which means ... e model file are currently ignored. The shader ''model.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by default to render all 3
- particle_generator_examples @modding
- cvel | srcdir | static Center { -1 0 22 } Speed = .6 Speed rnd = .4 Spawn radius = .8 Spawn age = -1 Max age = -1 Particles = 600 ... on. It is a good example of a generator that uses model particles (note the models are defined elsewhere) and the Alt Start to create two different pieces of ba
- generator_syntax @ded
- For example: ''"tex01"'' → //particle01.png// | |modelNN |Render the particle as a model using the definition wi... mation sequence of a model particle. ; Spin : Model particle spinning velocity (yaw and pitch, respectively) in deg... ach particle will randomly change the sign of the spinning velocity when the particle is first spawned.