Fulltext results:
- 1.9.0-beta6
- ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determined by cycling through a range over time, would co... xit, causing a leak. * Default shiny color for models left uninitialized for submodels four and above.... * Expensive to calculate values, required for rendering the menu fog were unnecessarily calculated w
- 1.9.0-beta1...4
- manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must ... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many mi
- 1.9.0-beta5
- day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cva
- detailed_list_of_changes_in_doomsday_version_1.9.9
- opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesForDecorationUpdate(). * Renderer: lumobj => BSP leaf contact spreading. * L... her missile at the wrong z-height. * Incorrect model skin selection during screenwipe/transition. *
- detailed_list_of_changes_in_doomsday_version_1.14
- ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn... idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets... :task_bar]], application and configuration menus, renderer appearance profiles, and the console. * Ta
- 1.8.5
- shiny textures react to angle changes * cvar [[rend-model-shiny-strength]]: shininess factor for all models (0..1) * [[model]]:Sub:Blending mode: select a [[blending_mode]] (bm_* flag) * bm_* flags in [[fl
- 1.9.0-beta6.9
- more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li... a smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug). ==== Heretic ==== * Support for
- 1.9.0-beta6.1
- ==== Fixes ===== ==== Engine ==== * Fixed: Models would not be drawn if their origin was not visible. * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforge... * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view player is in th... ther side. This also fixes the problem of dynamic lights spreading under similar circumstances. * Optim