Fulltext results:
- model
- ''True''. | | ''fullbrightFromWeapon'' | Model's ambient light level is affected by the player weapon (psprite) ... ts normal maps, specular reflections, and emitted light. It is possible to render the model with a different shader, and also use... | Path of the RGBA image that contains additional light on the surface. This is simply added to the pixel colors after ambient, diffuse, and specular light is calculated. | Example: <code> asset model.thing.possessed { path
- shader
- pace eye position. | | ''uAmbientLight'' | vec3 | Ambient light intensity (RGB). | | ''uLightDirs'' | vec3[4] | Model space light directions. | | ''uLightIntensities'' | vec4[4] | Light intensities (RGBA). A is the maximum of the R, G