Fulltext results:
- syntax @wiki
- ge file * Copy only the strings that needs to be modified */ $lang['js']['nosmblinks'] = ''; </code> ... hat you quoted a file. </file> ==== Syntax Highlighting ==== [[wiki:DokuWiki]] can highlight sourcecode, which makes it easier to read. It uses the [[http://qbnz.com/highlighter/|GeSHi]] Generic Syntax Highlighter -- so any l
- overview_of_resources_doomsday_1.x @modding
- ss has its own subdirectory under the //data/<gamemode>/// directory. The table below lists the resourc... | Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example... s directory can have a subdirectory for each game mode. For example, textures meant only for Final Doom
- doomsday @guide:2.2:man
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Bugs and known issues ===== Doo
- readme_macos @guide:2.2
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Command line usage ===== It is
- readme_windows @guide:2.2
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Command line usage ===== It is
- readme_macos @guide:2.3
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Command line usage ===== It is
- doomsday @guide:2.3:man
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Bugs and known issues ===== Doo
- readme_windows @guide:2.3
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Command line usage ===== It is
- 1.10 @version
- terials in preparation for future work on the map renderer. Also, in this release we've completed a couple of important long-term [[devel:roadmap]] items: the [[multiplayer:running_a_se... he engine. Prompted by the accelerating speed of development and how impactful the changes have been r... mber for the first time in many years. ==== Highlights ==== * New tool added: [[multiplayer:Shell]
- readme_macos @guide:2.1
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- readme_windows @guide:2.1
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- doomsday @guide:2.1:man
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- doomsday_engine
- aced on good-looking graphics. The engine uses a modular structure to separate game logic from the renderer, sound, network and other such subsystems. Th... been written in C and C++. It uses [[open_gl]] to render graphics with 3D objects, particle effects and dynamic lights. It supports DirectSound3D and for 3D sound effe... ut and low-level networking. Since then, a major trend in the development of the engine has been to further unify t... n unifying the code stylistically. This means the modules of the project do not share a common style.
- doomsday @guide:2.0:man
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- readme_macos @guide:2.0
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co