Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- resources in the //Patches// directory. ===== Light maps ===== Light maps are monochrome images that can be used with dynamic lights. The dimensions of a light map must be powers of two, for example 256 x 256.... values of the image. Example: If you assign the light map "Round" to a light source, images with that f
- readme_macos @guide:2.2
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are ... idual mods in one your games. **Configuring the mod search folders.** To let Doomsday know where your
- doomsday @guide:2.2:man
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are ... idual mods in one your games. **Configuring the mod search folders.** To let Doomsday know where your
- readme_windows @guide:2.2
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are ... idual mods in one your games. **Configuring the mod search folders.** To let Doomsday know where your
- readme_macos @guide:2.3
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are ... idual mods in one your games. **Configuring the mod search folders.** To let Doomsday know where your
- doomsday @guide:2.3:man
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are ... idual mods in one your games. **Configuring the mod search folders.** To let Doomsday know where your
- readme_windows @guide:2.3
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are ... idual mods in one your games. **Configuring the mod search folders.** To let Doomsday know where your
- readme_macos @guide:2.1
- ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are
- readme_windows @guide:2.1
- ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are
- doomsday @guide:2.1:man
- ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ml><a href="#packages">Mods</a></html>). To add a mod to the game, click the Plus button or double-click the mod. **Loading a saved game.** All saved games are
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe... d line. * [[:cvar]]s [[:con-alpha]] and [[:con-light]] are now defined as floating-point. * Use the