Fulltext results:
- 1.9.0-beta1...4 @version
- ault lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used when ... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare... ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls
- 1.9.0-beta5 @version
- d=542099) * Segmentation violation: deleting a bias source while the render lists are frozen. * View angle handling. Trembling etc. when fractional ticks are rendered. View locking. * Fixed bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on leve... tforms, and make it 64bit clean. --Yagisan ==== Renderer ==== * HUD weapons sprites are now lit si
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... run) [input-toggle-sharp] * increase netbuffer max size (up to 4 MB msgs now supported) * disable... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- server. * Heretic|Hexen: Torch powerup is now rendered correctly on the client. * Heretic|Hexen: ... yed (e.g., door creak, moving platforms). ===== Renderer ===== * Console: GL_TEXTURE stack underf... : Mouse cursor drawn when mouse not trapped. * Bias Lighting: Inconsistent light source color => wall... ce attribution. * Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend