Fulltext results:
- 1.9.0-beta6
- tiple keys/cards of the given colour (e.g. if the player has both a red key card and a red skull key, only one icon will be drawn). 0= Draw all owned ... apons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.g., "give h"). ... eapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2). * Added [[server-game-coop-nodamage]]:[[cv... w be used to give individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- detailed_list_of_changes_in_doomsday_version_1.9.7
- 99). ===== Common code library ===== * Restored original behavior of automap cheats in single player. http://sourceforge.net/tracker/?func=detail&aid=... opacity could be set independently. * Reordered items, grouping together player message options. * Added a slider to the Mes... customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns weapons one through four and four is currently readied; cycling the prev
- 1.9.0-beta7
- accomplished through the introduction of several key 2.0 architecture components. It begins a transiti... eng]] into a C wrapper API for [[libdeng2]]. The key idea behind the [[unified_networking]] is that th... ent/server operating model will be used in single-player games, too. In practice, there will be two separa... st. Also important are improvements in the multiplayer gameplay. In fact, the application of the [[unifi
- detailed_list_of_changes_in_doomsday_version_1.14
- menus is avoided as the layout of the menu is altered if the buttons would get too small. * OS X: Fi... ow. * Removed invalid console variables (like "player-weapon-order8" in Heretic). ==== Renderer ====... be skipped during rendering of the UI; images shared by multiple widgets are not loaded more than once... ce profiles, and the console. * Task bar: multiplayer menu providing an easy method of leaving the curr
- detailed_list_of_changes_in_doomsday_version_1.10
- reference#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and beginning another. * Kill, item, an... Assign the first start spot to the first client (player number 1), instead of player number 0 like in sin
- detailed_list_of_changes_in_doomsday_version_1.13
- unds list access when log messages are being prepared for the console history. ===== {{tag|All Games}... texreset raw". * Automap: Missing glow on some key activated switch lines. ===== {{tag|Resources}}... Support for using Oculus Rift's head tracking for player turning and looking. * Added a virtual input d... and ''head-pitch'' device inputs. * Added new player control "lookpitch". It sets the look pitch angle
- 1.9.8
- ===== Overview ===== In 1.9.8 we have refactored some of the core components of the engine. We are... platform-independent manner. We have also refactored the map data structures with higher-precision coo... ively, you can copy this to your **configs/(game)/player/bindings.cfg**: <code> bindevent "global:key-f11-down + key-alt-down" "releasemouse" bindevent "global
- 1.14
- organized into collapsible groups and can be filtered by type and/or sorted by title/[[game_identity_key|identity key]] as desired. * **Find and join multiplayer games.** The UI for joining multiplayer games has been revamped using our new [[ui_framework|framework]].
- 1.9.0-beta6.2
- roup_id=74815&atid=542099). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... roup_id=74815&atid=542099). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... sound enabled. * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... ow be used to replicate this functionality if desired. Removed command line option "-artiskip", obsolet
- detailed_list_of_changes_in_doomsday_version_1.9.8
- === Multiplayer ===== * Saving during a multiplayer game is disabled. This feature will be restored in a future release. * Removed fatal error cau... ic ===== ==== Windows ==== * Numpad Divide key and the forward slash are now considered to be two separate keys. ==== Mac OS X and X11
- 1.9.0-beta6.1
- * Fixed: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. *... GV on attempting to open the automap (when configured to display statusbar while open) and after an arm... origin indices (for debug). Note that type-triggered and plane-triggered generators are not handled as these are inherently origin-less. ==== jHeretic /
- detailed_list_of_changes_in_doomsday_version_1.15
- his would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled ... === * Fatal error when attempting to rebind ''key-delete-down''. ===== {{tag|Doom}} ===== * M... lar of its cave. * Cough sound playback when a player in god mode collides with a PoisonCloud. =====
- 1.15
- e been used — can be recorded in savegames and shared in multiplayer sessions. In 1.15, only [[:assets:model|3D model ... -up items) have been "open" data that is fully shared between the engine the games. This is not ideal b
- detailed_list_of_changes_in_doomsday_version_1.12
- nds" (return to original height). * **Hexen:** Player spawning under 3D bridge object failed. * **XG... ommand line autocompletion (when pressing the Tab key) shows a popup with all the possible completions.... hing unambiguous to add to the command line. * Key modifiers can be used for word jumping. * The ... nt environmental audio characteristics. * Deferred calculation of environmental audio characteristic
- 1.10.4
- * **All Games**: Cheats not functional in multiplayer * **Heretic**|**Hexen**: {{var|ctl-inventory-u... * **Heretic**|**Hexen**: Default look up/down key bindings were reversed * **Heretic**|**Hexen**... * **Heretic**: Ambient sound stuttering in multiplayer * **Heretic**: Powered-up Wand Crystal missiles * **Heretic**: Hell Staff rain was coming down a