Fulltext results:
- infine_script_reference
- one after another with no delay in between. The player can interact with the animation by pressing a key on the keyboard or a mouse or a joystick button. ... xecution of the script and starts waiting for the player to press a key or a button. This command is not affected by the ... typing its text. ; ''CanSkip'' : Allows the player to skip in the script by pressing a key or a button. When skipping, if no ''SkipHere'' is... ue non-interactively. Nothing happens even if the player presses a key or a button. ; ''SkipHere'' : This command o
- flags_reference
- en using this flag the value of the "Transparent" key is ignored. ==== shadow2 ==== (Value = 0x4) The model is r... en using this flag the value of the "Transparent" key is ignored. ==== brightshadow ==== (Value = 0x8) ==== mov... . ==== density ==== (Value = 0x100) (Flat triggered) The "Particles" key specifies the maximum density of particles per bl... Value = 0x10) Particles of the generator are rendered using additive blending ('blend' is an alias for
- thing
- tached will actiavte standard HeXen lines with a "player cross" requirement. Note this flag is not required for players to be able to activate XG lines with a player cross requirement. | | cantleavefloorpic| | | Yes... ut ''mf_justhit'' will still be called toward the player even if it is another monsters attack that causes... nced by //self//. * The toucher mobj (e.g., the player) is referenced by //toucher//. * Semicolons mus
- episode_syntax
- nform the user that it is not designed for single-player. ==== Menu Image ==== URI of an image to use i... in "event-descriptor" notation (but omitting the 'key-' device name for the keyboard). For example: Menu Shortcut = "d"; # Focus on this when 'key-d' is pressed ==== Hub ==== <note>Presently hu... e state of all maps within the hub will be remembered. ; ID : A unique identifying name (string) f