Fulltext results:
- 1.9.0-beta6 @version
- bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stack of binding contexts that allow... rosses a linedef whose type activation method is "player_cross" and one or more key requirements are set which the player does not ha... rawing the fullscreen HUD, only draw one icon per key colour regardless whether the player has multiple keys/cards of the given colour (e.g. if the player has both a red key card and a red skull key, only one icon will be drawn). 0= Draw al
- readme_macos @guide:2.0
- Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- doomsday @guide:2.0:man
- Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_windows @guide:2.0
- Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- doomsday @guide:2.3:man
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- doomsday @guide:2.2:man
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- doomsday @guide:2.1:man
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_windows @guide:2.3
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_macos @guide:2.3
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_windows @guide:2.2
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_macos @guide:2.2
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_windows @guide:2.1
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_macos @guide:2.1
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- model @assets
- d in the loaded game. ===== Models representing player weapons (model.weapon.*) ===== Example: asset... path = "wand.md5mesh" } This asset is for a player weapon model that will be drawn instead of a 2D p... e an appropriate size in world units (compared to player height, for example). ===== Common metadata for... defines the "forward" direction of the model. For player weapon models, the front vector defines the direc
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- tent read access violation. * Heretic: Errant Firemace spawning/repositioning. * Hexen: Missing m... reference#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and beginning another. * Kill, item, an