Fulltext results:
- thing @ded
- e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... Yes| Yes| Yes| Allows a non-flying thing (i.e the player) to travel off cliff's higher than 24 unit's. Mis... .e the sounds become unaffected by distance). | | firedamage| | Yes| Yes| If a shootable thing is killed
- model @assets
- d in the loaded game. ===== Models representing player weapons (model.weapon.*) ===== Example: asset... path = "wand.md5mesh" } This asset is for a player weapon model that will be drawn instead of a 2D p... e an appropriate size in world units (compared to player height, for example). ===== Common metadata for... defines the "forward" direction of the model. For player weapon models, the front vector defines the direc
- readme_macos @guide:2.2
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- doomsday @guide:2.2:man
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_windows @guide:2.2
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_macos @guide:2.3
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- doomsday @guide:2.3:man
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_windows @guide:2.3
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- old_demos_don_t_work @guide
- ===== The old LMP demo format only contains the player's actions: e.g., whether the forward key is pressed down, or whether the Fire is pressed. The old demos assume that game events
- shell_help @multiplayer
- <- Running a server ^ guide:Multiplayer ^ -> {{ file:shell_logo.png?200x0}} ====== Shell ====== **Doomsd... for [[version:2.1]]. Earlier versions for [[multiplayer:shell_help_2.0|2.0]] and [[multiplayer:shell_help_1.14-1.15.8|1.14–1.15]] are available. ===== Getting started ===== In the past, hosting a multiplayer game has required one to run Doomsday in a specia
- readme_macos @guide:2.1
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- readme_windows @guide:2.1
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- doomsday @guide:2.1:man
- ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso
- shell_help_2.0 @multiplayer
- or [[version:2.0]]. An earlier version for [[multiplayer:shell_help_1.14-1.15.8|1.14–1.15]] is also availa... etting started ===== In the past, hosting a multiplayer game has required one to run Doomsday in a specia... ==== Hosting a game ==== To host your own multiplayer game, you need to start a Doomsday server. Typica... This is just for identification purposes so that players know which server they are connecting to. ; Ga
- doomsday @guide:2.0:man
- Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall or using NAT, you must make sure that other c... pening the appropriate incoming TCP ports on your firewall and/or configuring the NAT so that the correc... with autodetecting local servers, check that your firewall isn't blocking these UDP ports on either end.... port must be open for incoming TCP traffic in the firewall. The port number is configured with the conso