Fulltext results:
- 1.9.0-beta7
- * Changed: It is no longer necessary to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-noauto** to [[ctl-aim-auto]], cha... * Changed: It is no longer necessary to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-noauto** to [[ctl-aim-auto]], cha
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... partial paths] * busy mode progress animation jumps arounds [anim logic] * -file arguments interp... er * bump minor game plugin versions * multiplayer: test with model resource packs loaded on client ... disable bindings for MP chat if there is only one player in game * aspect correct view window geometry
- 1.9.0-beta6.9
- e correct behavior: when morphed to a chicken the player jumps occasionally and the view randomly twitches left... w sound identifier "secret" to be played upon the player locating a secret area. The same sound is still p... ==== Heretic ==== * Items picked up by the player during map setup will not produce item-pickup sou... w sound identifier "secret" to be played upon the player locating a secret area. The same sound is still p
- detailed_list_of_changes_in_doomsday_version_1.12
- nds" (return to original height). * **Hexen:** Player spawning under 3D bridge object failed. * **XG... and line. * Key modifiers can be used for word jumping. * The command line can be toggled into [[: