Fulltext results:
- player_controls @devel
- ====== Player controls ====== This article describes the system of how input events are used for controlling players, and how this works in the client/server archite... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used.
- 1.9.0-beta7 @version
- * Changed: It is no longer necessary to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-noauto** to [[ctl-aim-auto]], cha... * Changed: It is no longer necessary to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-noauto** to [[ctl-aim-auto]], cha
- doomsday @guide:2.0:man
- y into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... ack using [[SF2]] soundfonts * [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clie
- readme_macos @guide:2.0
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Automatic discovery o
- readme_windows @guide:2.0
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... 32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Automatic discovery o
- doomsday @guide:2.3:man
- y into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... ack using [[SF2]] soundfonts * [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clie
- readme_windows @guide:2.2
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... 32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- doomsday @guide:2.2:man
- y into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... ack using [[SF2]] soundfonts * [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clie
- doomsday @guide:2.1:man
- y into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... ack using [[SF2]] soundfonts * [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clie
- readme_windows @guide:2.3
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... 32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_macos @guide:2.3
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_macos @guide:2.1
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_macos @guide:2.2
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_windows @guide:2.1
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... 32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... partial paths] * busy mode progress animation jumps arounds [anim logic] * -file arguments interp... er * bump minor game plugin versions * multiplayer: test with model resource packs loaded on client ... disable bindings for MP chat if there is only one player in game * aspect correct view window geometry