Fulltext results:
- 1.9.0-beta7 @version
- ecessary to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-noauto** to [[ctl-aim-auto]], chan... ecessary to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-noauto** to [[ctl-aim-auto]], chan
- readme_macos @guide:2.0
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Automatic discovery o
- readme_windows @guide:2.0
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... 32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Automatic discovery o
- doomsday @guide:2.0:man
- y into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... ack using [[SF2]] soundfonts * [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clie
- player_controls @devel
- ====== Player controls ====== This article describes the system of how input events are used for control... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple local players. * Flexible (
- readme_macos @guide:2.1
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_windows @guide:2.1
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... 32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_macos @guide:2.2
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_windows @guide:2.2
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... 32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_macos @guide:2.3
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- readme_windows @guide:2.3
- ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... 32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Clients automatically
- doomsday @guide:2.1:man
- y into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... ack using [[SF2]] soundfonts * [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clie
- doomsday @guide:2.2:man
- y into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... ack using [[SF2]] soundfonts * [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clie
- doomsday @guide:2.3:man
- y into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... ully customizable controls and client/server multiplayer, making them more accessible to modern gamers. Ho... ] to play and which add-ons to use, browsing multiplayer games, and loading saved games * [[Task bar]] o... ack using [[SF2]] soundfonts * [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clie
- infine_script_reference @ded
- one after another with no delay in between. The player can interact with the animation by pressing a key... ugh a [[:secret_exit]]. | | netgame| True in multiplayer games. | | deathmatch| True in [[:deathmatch]] ga... een exited ([[:hexen]]). | | fighter| True if the player's class is [[:fighter]] ([[:hexen]]). | | cleric| True if the player's class is [[:cleric]] ([[:hexen]]). | | mage| Tr