Fulltext results:
- jdoom_version_1_15_0-beta1_.4
- : read-only cvars that show the status of various player/game values, [[player-health]], [[map-name]], etc. * The "skill 0 trick" is... or class of the [[blue_armor]] pickup. * **//Player|God Health//**: Health displayed in the HUD when in [[god_mode]]. * ... r, multiplayer (1..100). * [[server-game-mod-health]]: Enemy (mob) health modifier, multiplayer (1..20). * [[server-game-monster-meleeattack... e skill * New client-side [[cvars]]: * [[player-berserkswitch]]: Automatically switch to fists wh
- jdoom_version_1_15.0-beta6
- names in HUD, above the player mobjs. * Show player list in co-op (with player health). ====== Planned fixes ====== The following pl... n implement in the allotted time. * More multiplayer fixes. * See your own chat messages in the H... * Spawn missiles on clientside, exclude source player in deltas. * Use <code>S_StartSoundEx</code>... .g., particle effects, HUD animations). * Are player view angle changes still properly synchronized wi