Fulltext results:
- 1.9.0-beta6
- bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... etween different world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the void at the end of the last map. * Algorithm used for determining the
- 1.9.0-beta6.9
- new game is initiated using the default skill and player class. ===== New features ===== ==== Engine ====
- 1.9.0-beta6.8
- * On Unix and Mac OS X, selecting the Random player class caused the game to crash. * "Disc of repulsion... r. ==== Common code library ==== * Adjusted player control bindings to match how the original games ... momentary wait where the game is running but the player's view is not drawn. ==== Doom ==== * Renam... aphic. * Using the [[ccmd]] "give" to give the player health; amount given will now take the player's h
- detailed_list_of_changes_in_doomsday_version_1.10
- reference#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and be... Assign the first start spot to the first client (player number 1), instead of player number 0 like in single-player games. * Sounds emitted by wall surfaces (
- detailed_list_of_changes_in_doomsday_version_1.13
- Support for using Oculus Rift's head tracking for player turning and looking. * Added a virtual input d... and ''head-pitch'' device inputs. * Added new player control "lookpitch". It sets the look pitch angle... iding any mouse or keyboard input. * Added new player control "yawbody". It applies an offset to the player's yaw angle. * Added new player control "yawhead
- 1.9.0-beta7
- ent/server operating model will be used in single-player games, too. In practice, there will be two separa... . * [[libcommon]] now exists and provides base classes for central game-side objects (e.g., GameMap, G... ecessary to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-
- 1.9.0-beta5
- the new client was denied access due to a "ghost" player left behind by a client that had previously exite... events in bindclass id 0 it would execute on all classes for the given event binding. * Fixed problem... binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforge.net
- detailed_list_of_changes_in_doomsday_version_1.9.9
- add-on. * Hexen: loading of color translation class 2 (Mage) was broken (tried loading from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... ap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter m... born]]: automatically load the latest autosave on player reborn. * Added variable [[:game-save-last-loa
- 2.1
- aphics optimizations:** While games still use the classic renderer like in 2.0, all graphics are now draw... optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI ... nilla Heretic more closely. The appearance of the player status bar was tweaked, and a GL shader is used f... phics can be drawn more efficiently, although the classic renderer is still mostly CPU-bound. **Renderer
- detailed_list_of_changes_in_doomsday_version_1.15
- working when loading a saved game. * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ambient sounds not ... lar of its cave. * Cough sound playback when a player in god mode collides with a PoisonCloud. ===== ... custom map progression was to use [[:end_level_xg_class]] in the map. * Recognize id Tech 1 maps using
- 1.9.0-beta6.1
- awn if the render lists are frozen or if the view player is in the void. * Fixed: "jHexen: Savegame Cra... === XG === * Fixed: "A couple of broken XG classes" (http://sourceforge.net/tracker2/?func=detail&... side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. *
- detailed_list_of_changes_in_doomsday_version_1.9.8
- sfbug|3496874}} * Hexen co-op: weapons for all player classes should be spawned. {{:sfbug|1572194}} ===== U... me-coop-nothing]] that was preventing spawning of players. * Dedicated servers conserve CPU when no cli