Fulltext results:
- 1.9.0-beta6
- bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... etween different world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the void at the end of the last map. * Algorithm used for determining the
- 1.9.0-beta6.9
- new game is initiated using the default skill and player class. ===== New features ===== ==== Engine ====
- 1.9.0-beta6.8
- * On Unix and Mac OS X, selecting the Random player class caused the game to crash. * "Disc of repulsion... r. ==== Common code library ==== * Adjusted player control bindings to match how the original games ... momentary wait where the game is running but the player's view is not drawn. ==== Doom ==== * Renam... aphic. * Using the [[ccmd]] "give" to give the player health; amount given will now take the player's h
- detailed_list_of_changes_in_doomsday_version_1.10
- reference#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and be... Assign the first start spot to the first client (player number 1), instead of player number 0 like in single-player games. * Sounds emitted by wall surfaces (
- detailed_list_of_changes_in_doomsday_version_1.9.9
- add-on. * Hexen: loading of color translation class 2 (Mage) was broken (tried loading from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... ap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter m... born]]: automatically load the latest autosave on player reborn. * Added variable [[:game-save-last-loa
- detailed_list_of_changes_in_doomsday_version_1.15
- working when loading a saved game. * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ambient sounds not ... lar of its cave. * Cough sound playback when a player in god mode collides with a PoisonCloud. ===== ... custom map progression was to use [[:end_level_xg_class]] in the map. * Recognize id Tech 1 maps using
- 1.9.0-beta5
- the new client was denied access due to a "ghost" player left behind by a client that had previously exite... binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event... issue. Unbinding a control in the "game" binding class resulted in the control bindings of all classes f... ing the render lists should ignore changes to the player's "in-void" status (sky "flashing" when moving be