Fulltext results:
- 1.9.0-beta6
- blems|known issues]]. The biggest is perhaps multiplayer games, which are not working in this release. The... bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... ccount. ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** ... etween different world surfaces and objects. * Player's in-void status was not reset on map load. This
- 1.9.0-beta6.9
- new game is initiated using the default skill and player class. ===== New features ===== ==== Engine ====
- 1.9.0-beta6.8
- * On Unix and Mac OS X, selecting the Random player class caused the game to crash. * "Disc of repulsion... r. ==== Common code library ==== * Adjusted player control bindings to match how the original games ... momentary wait where the game is running but the player's view is not drawn. ==== Doom ==== * Renam... aphic. * Using the [[ccmd]] "give" to give the player health; amount given will now take the player's h
- detailed_list_of_changes_in_doomsday_version_1.10
- reference#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and beginning another. * Kill, item, an... Assign the first start spot to the first client (player number 1), instead of player number 0 like in sin
- detailed_list_of_changes_in_doomsday_version_1.9.9
- add-on. * Hexen: loading of color translation class 2 (Mage) was broken (tried loading from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a ... Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot
- 1.9.0-beta5
- l focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to ref... the new client was denied access due to a "ghost" player left behind by a client that had previously exite... ecuting the bind console command on events in bindclass id 0 it would execute on all classes for the give... binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event
- detailed_list_of_changes_in_doomsday_version_1.15
- working when loading a saved game. * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ambient sounds not ... lar of its cave. * Cough sound playback when a player in god mode collides with a PoisonCloud. ===== ... o under the notification area. ===== {{tag|Multiplayer}} ===== * Map URIs are used in network games
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ered incorrectly. {{:sfbug|3510109}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be immediate, now only takes effect after respawning. * F... sfbug|3496874}} * Hexen co-op: weapons for all player classes should be spawned. {{:sfbug|1572194}} =... Also available in the Control Panel. ===== Multiplayer ===== * Saving during a multiplayer game is
- 1.15
- — can be recorded in savegames and shared in multiplayer sessions. In 1.15, only [[:assets:model|3D model ... files, and packages in scripts, because the superclass objects can provide all the built-in bindings, an... ipt:module:Core]] module was added which contains class objects for various built-in data. In 1.15, the C