Fulltext results:
- world @script:module
- .MSF constants.]] ===== World.Thing ===== Base class for mobjs. #@Identifier_HTML~addMom~@# ( #@Arg_H... f the thing as an array (XYZ). #@Identifier_HTML~player~@# ( ) If the thing belongs to a player, returns an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise
- app @script:module
- Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment ... ===== Functions ===== #@Identifier_HTML~consolePlayer~@# ( ) Returns an object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns the identifi
- reference @script
- t is a scripting language with features such as a class-based object system, and exceptions. It is design... are weakly typed: they may have one or more superclass objects that provide common members, but otherwis... lbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Earthquake effect]] * **Things:** * [[ded:s
- overview_of_resources_doomsday_1.x @modding
- lassNum)// is the number of the color translation class. This number is always zero in Doom and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the color translation table. ... mple: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// s... placing a music file into the //Music// resource class directory is enough. The file name must match the
- readme_macos @guide:2.2
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... g a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- doomsday @guide:2.2:man
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- readme_windows @guide:2.2
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... g a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- readme_macos @guide:2.3
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... g a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- doomsday @guide:2.3:man
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- readme_windows @guide:2.3
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... g a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- damage @xg:class
- 's floor chain to "call" an [[xg:line]] of damage class in order to deal damage to all THINGS in a sector (e.g., the damage a player receives when walking in lava). ===== Paramete... e { ID = 5006 Comment = "Give health when player uses" Flags = player_use Flags2 = when_act | any Class = damage Count = -1 Time = 1 Min Delta = -5 Ma
- plane_move @xg:class
- ====== Plane move (XG class) ====== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:s... ype { ID = 5006 Comment = "Lower when Player crosses" Flags = player_cross Flags2 = when_act | any Class = plane_move Type = t
- command @xg:class
- ====== Command (XG class) ====== <code>Class = command </code> Executes a console command. ===== Parameters ===== ^ Prm^ Na... ID = 5031 Comment = "Turn fog on when player crosses" Flags = player_cross Flags2 = when_act | any Class = command Count = 1
- chain_sequence @xg:class
- ====== Chain sequence (XG class) ====== <code>Class = chain_sequence </code> A chain sequence can be used to chain many different [[xg:line type]]s (of any class) behind one line. For example, using a chain sequ... same time, or at timed intervals. A special line class that sends [[xg:chain events]] to a copy of itsel
- triggers @xg
- at can be activated when shot as well as when the player "uses" it. Once triggered, a line's class //might// be executed depending on the line's "ev... If no trigger events are defined then the line's class can **ONLY** be triggered remotely (eg by a line using the [[xg:class:chain_sequence|Chain Sequence]]). ===== Event t... trigger event(s) and initial state within an Line Class definition use Flags e.g.: Flags = player_us