Fulltext results:
- world @script:module
- .MSF constants.]] ===== World.Thing ===== Base class for mobjs. #@Identifier_HTML~addMom~@# ( #@Arg_H... f the thing as an array (XYZ). #@Identifier_HTML~player~@# ( ) If the thing belongs to a player, returns an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise
- app @script:module
- = [gameHasChanged] ===== App.Player ===== Base class for players in the game. #@Identifier_HTML~armor~@# ( ) (... Hexen.) Returns the current armor points of the player. #@Identifier_HTML~armorType~@# ( ) (Availabil... eturns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# ( #@Arg_HTML~N... ype~@#, #@Arg_HTML~Number,amount~@# ) Gives the player ammo of a given type. The //type// is one of the
- reference @script
- t is a scripting language with features such as a class-based object system, and exceptions. It is design... are weakly typed: they may have one or more superclass objects that provide common members, but otherwis... cript * ing|onLoad/onUnload callbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Ear
- overview_of_resources_doomsday_1.x @modding
- lassNum)// is the number of the color translation class. This number is always zero in Doom and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the color translation table. ... mple: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// s... placing a music file into the //Music// resource class directory is enough. The file name must match the
- readme_macos @guide:2.2
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... g a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- doomsday @guide:2.2:man
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- readme_windows @guide:2.2
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... g a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- readme_macos @guide:2.3
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... g a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- doomsday @guide:2.3:man
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- readme_windows @guide:2.3
- yer Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... server, select "Connect to Server..." in the Multiplayer tab's actions menu ("..." under the tab title), a... ]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... g a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to sta
- damage @xg:class
- 's floor chain to "call" an [[xg:line]] of damage class in order to deal damage to all THINGS in a sector (e.g., the damage a player receives when walking in lava). ===== Paramete... e { ID = 5006 Comment = "Give health when player uses" Flags = player_use Flags2 = when_act | any Class = damage Count = -1 Time = 1 Min Delta = -5 Ma
- chains @xg
- ap (typically [[thing]]s such as enemies or other players). An example of which could be a switch that ope... e no restrictions on the number or combination of classes that can be chained together. Note that the ac... onfigured to only affect certain types of things (player, monster, missile, etc.). Also, each chain has a ... sector type that deals one point of damage to all players inside the sector once per second would be set u
- plane_move @xg:class
- ====== Plane move (XG class) ====== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:s... ype { ID = 5006 Comment = "Lower when Player crosses" Flags = player_cross Flags2 = when_act | any Class = plane_move Type = t
- command @xg:class
- ====== Command (XG class) ====== <code>Class = command </code> Executes a console command. ===== Parameters ===== ^ Prm^ Na... ID = 5031 Comment = "Turn fog on when player crosses" Flags = player_cross Flags2 = when_act | any Class = command Count = 1
- chain_sequence @xg:class
- ====== Chain sequence (XG class) ====== <code>Class = chain_sequence </code> A chain sequence can be used to chain many different [[xg:line type]]s (of any class) behind one line. For example, using a chain sequ... same time, or at timed intervals. A special line class that sends [[xg:chain events]] to a copy of itsel