Fulltext results:
- world @script:module
- .MSF constants.]] ===== World.Thing ===== Base class for mobjs. #@Identifier_HTML~addMom~@# ( #@Arg_H... f the thing as an array (XYZ). #@Identifier_HTML~player~@# ( ) If the thing belongs to a player, returns an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise
- app @script:module
- Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment ... # ( ) Returns an object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns the identifier of the currently loaded game
- reference @script
- t is a scripting language with features such as a class-based object system, and exceptions. It is design... lbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Earthquake effect]] * **Things:** * [[ded:s
- overview_of_resources_doomsday_1.x @modding
- lassNum)// is the number of the color translation class. This number is always zero in Doom and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the color translation table. ... mple: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// s... placing a music file into the //Music// resource class directory is enough. The file name must match the
- readme_macos @guide:2.2
- n this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- doomsday @guide:2.2:man
- n this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_windows @guide:2.2
- n this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_macos @guide:2.3
- n this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- doomsday @guide:2.3:man
- n this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_windows @guide:2.3
- n this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- damage @xg:class
- 's floor chain to "call" an [[xg:line]] of damage class in order to deal damage to all THINGS in a sector (e.g., the damage a player receives when walking in lava). ===== Paramete... e { ID = 5006 Comment = "Give health when player uses" Flags = player_use Flags2 = when_act | any Class = damage Count = -1 Time = 1 Min Delta = -5 Ma
- plane_move @xg:class
- ====== Plane move (XG class) ====== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:s... ype { ID = 5006 Comment = "Lower when Player crosses" Flags = player_cross Flags2 = when_act | any Class = plane_move Type = t
- command @xg:class
- ====== Command (XG class) ====== <code>Class = command </code> Executes a console command. ===== Parameters ===== ^ Prm^ Na... ID = 5031 Comment = "Turn fog on when player crosses" Flags = player_cross Flags2 = when_act | any Class = command Count = 1
- chain_sequence @xg:class
- ====== Chain sequence (XG class) ====== <code>Class = chain_sequence </code> A chain sequence can be used to chain many different [[xg:line type]]s (of any class) behind one line. For example, using a chain sequ... same time, or at timed intervals. A special line class that sends [[xg:chain events]] to a copy of itsel
- triggers @xg
- at can be activated when shot as well as when the player "uses" it. Once triggered, a line's class //might// be executed depending on the line's "ev... If no trigger events are defined then the line's class can **ONLY** be triggered remotely (eg by a line using the [[xg:class:chain_sequence|Chain Sequence]]). ===== Event t... trigger event(s) and initial state within an Line Class definition use Flags e.g.: Flags = player_us