Fulltext results:
- 1.9.0-beta6
- ower line type would only work as expected if the player had already picked up an armor item (http://sourceforge.net/tracker/?func=detail... when not in-game. * Fatal error if all of the player's weapons are changed so that they require ammo and the player completely runs out (http://sourceforge.net/track... 7911&group_id=74815). * Infinite loop when the player has no ammo of any kind and all player weapons re
- 1.9.0-beta6.8
- world.com/idgames/index.php?id=2803 * When the player teleports the current view was not instantly updated due to smoothing, resulting in the player momentarily looking in the wrong direction. * ... NT could not be changed. * "Max Health and Max Armor do not work". http://sourceforge.net/tracker/inde... atid=542099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it sho
- 1.9.0-beta6.2
- 74442&group_id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.ne... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... 74442&group_id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.ne... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke
- 1.9.0-beta6.1
- awn if the render lists are frozen or if the view player is in the void. * Fixed: "jHexen: Savegame Cra... ump were ignored. ==== jDoom ==== * Fixed: "Armor pickup give nothing" (http://sourceforge.net/trac... side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. *... red to display statusbar while open) and after an armor item has been found. ==== Snowberry ==== *