Fulltext results:
- 2.1
- rer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficien... ent graphics API.** All graphics are rendered via OpenGL 3.3. Previously Doomsday has been using the obsolete OpenGL 2.1 compatibility API. Thanks to the new version,
- 2.0
- is undergoing a transition to a newer version of OpenGL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile)). Certain parts like the engine UI have already comp
- detailed_list_of_changes_in_doomsday_version_1.14
- he GLX API, making it unnecessary to recreate the OpenGL window. ==== Resources ==== * When writing
- 1.9.0-beta5
- sion]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. *
- 1.9.0-beta6
- ames, fonts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and ... age of the relaxed non-power-of-two rule in later OpenGL implementations if available, to avoid resorting
- 1.9.0-beta6.3
- error when attempting a texture reset (caused by OpenGL textures being deleted in the busy mode, worker t
- 1.9.0-beta6.4
- Palette before use. ==== Engine ==== * The (OpenGL) shared texture palette extension (GL_EXT_shared_
- detailed_list_of_changes_in_doomsday_version_1.9.7
- If support is available; make use of the relaxed OpenGL requirement for non-power-of-two textures. If pre
- 1.9.8
- org/|Qt]]-based application core, window manager, OpenGL drawing surface management, keyboard/mouse input,
- detailed_list_of_changes_in_doomsday_version_1.9.8
- s ===== * Detect support for non-power-of-two OpenGL textures and don't try to use them if support is
- 1.11
- release is the introduction of a completely new, OpenGL 2 based UI framework that is used for replacing t... nstallation of Doomsday, note the following: * OpenGL 2.0 is now the minimum required version (used to
- 1.11.1
- (up from 32) ===== Fixes ===== * Check for OpenGL 2.0 or later at startup (use [[-noglcheck]] to sk
- 1.13
- 0}} **Framebuffer effects.** Doomsday can now use OpenGL shaders to post-process the rendered frames. In t... g: * Fundamental changes have been made to how OpenGL drawing buffers are managed. Keep an eye out for error messages during startup, in case your OpenGL drivers do not support the new arrangement. Remem
- 1.14.1
- th #@Issue_HTML~1725~@# * Gracefully abort if OpenGL version isn't sufficient #@Issue_HTML~1775~@#
- 1.15.4
- ===== * Fixed a crash related to older Intel OpenGL drivers #@Issue_HTML~1977~@# * Event bindings