Fulltext results:
- 2.1
- rer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficien... ent graphics API.** All graphics are rendered via OpenGL 3.3. Previously Doomsday has been using the obsolete OpenGL 2.1 compatibility API. Thanks to the new version,
- detailed_list_of_changes_in_doomsday_version_1.11
- * {{ file:blur_shader.jpg?300x0}}Completely new OpenGL 2 based graphics code is used for drawing the new... est of the graphics are still drawn using the old OpenGL 1.4 code.) * The UI widgets support OpenGL shaders. Notably, in [[:ringzero]] the console background
- 1.13
- 0}} **Framebuffer effects.** Doomsday can now use OpenGL shaders to post-process the rendered frames. In t... g: * Fundamental changes have been made to how OpenGL drawing buffers are managed. Keep an eye out for error messages during startup, in case your OpenGL drivers do not support the new arrangement. Remem
- 2.0
- is undergoing a transition to a newer version of OpenGL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile)). Certain parts like the engine UI have already comp
- detailed_list_of_changes_in_doomsday_version_1.15
- d. ===== {{tag|Windows}} ===== * Crash when OpenGL driver does not support OpenGL version 2 or later. An error dialog is shown instead. }} ====== New feat
- 1.11
- release is the introduction of a completely new, OpenGL 2 based UI framework that is used for replacing t... nstallation of Doomsday, note the following: * OpenGL 2.0 is now the minimum required version (used to
- 1.9.0-beta6
- ames, fonts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and ... age of the relaxed non-power-of-two rule in later OpenGL implementations if available, to avoid resorting
- detailed_list_of_changes_in_doomsday_version_1.14
- he GLX API, making it unnecessary to recreate the OpenGL window. ==== Resources ==== * When writing
- detailed_list_of_changes_in_doomsday_version_1.13
- dering code into a new GL2 framebuffer system and OpenGL state management (partially), allowing use of sha
- detailed_list_of_changes_in_doomsday_version_1.9.8
- s ===== * Detect support for non-power-of-two OpenGL textures and don't try to use them if support is
- detailed_list_of_changes_in_doomsday_version_1.9.7
- If support is available; make use of the relaxed OpenGL requirement for non-power-of-two textures. If pre
- 1.9.0-beta5
- sion]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. *
- 1.14.1
- th #@Issue_HTML~1725~@# * Gracefully abort if OpenGL version isn't sufficient #@Issue_HTML~1775~@#
- 1.11.1
- (up from 32) ===== Fixes ===== * Check for OpenGL 2.0 or later at startup (use [[-noglcheck]] to sk
- 1.9.8
- org/|Qt]]-based application core, window manager, OpenGL drawing surface management, keyboard/mouse input,