Fulltext results:
- 1.9.0-beta6 @version
- ndering plugin integrated into the engine, and support for Direct3D dropped. This eases future developme... bugs already reported in the [[http://sourceforge.net/tracker2/?limit=50&func=&group_id=74815&atid=5420... ===== Fixes ===== ==== Map format ==== * Support for packed sidedefs. This method of storing sided... structures (e.g. STARGATE.wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_i
- readme_macos @guide:2.0
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- 1.9.0-beta6.9 @version
- emo recording/playback is not functional. Demo support will return in a future release. * HOM is visi... ore having started a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=74815&a... see through wall/floor/ceil". http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&a... ut-of-bounds (dgl_texture.c)". http://sourceforge.net/tracker/?func=detail&aid=2962963&group_id=74815&a
- readme_windows @guide:2.0
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- doomsday @guide:2.0:man
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **doomsday-sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- readme_macos @guide:2.2
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- readme_macos @guide:2.1
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- readme_macos @guide:2.3
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- readme_windows @guide:2.1
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- readme_windows @guide:2.3
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- readme_windows @guide:2.2
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- doomsday @guide:2.1:man
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **doomsday-sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- doomsday @guide:2.2:man
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **doomsday-sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- doomsday @guide:2.3:man
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **doomsday-sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- DKEY_PRINT plus DDKEY_CAPSLOCK and implemented support in the SDL, Win32 and DirectInput wrappers (fixes http://sourceforge.net/tracker/?func=detail&aid=1533380&group_id=74815&a... ield of view calculation and shortened the near clip plane for better support of ultra-wide/multi-monitor setups. http://sourceforge.net/tracker/index.php?func=detail&aid=2802692&group_i... of the primary display, fixes http://sourceforge.net/tracker/index.php?func=detail&aid=2804622&group_i