Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- all textures, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doom... es | | LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example: sound effects for Doom II would be placed... r further details see the DED Reference. ===== Music ===== Doomsday can play various external music
- fluid_synth_plugin @devel
- The FluidSynth audio plugin implements a Doomsday Music interface that synthesizes MIDI music into a raw PCM samples using libfluidsynth. However, because the P... idSynth uses one of its own audio drivers to play music ("pulseaudio" by default). The default driver can... d contain a mention of FluidSynth being used as a Music interface. The command-line option -imusic flui
- music @xg:class
- ====== Music (XG class) ====== <code>Class = music </code> Changes the currently playing music. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0| SongĀ ID| Music| Name ([[music_id|ID]]) of the music to start pla
- doomsday @guide:2.3:man
- -isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are ava... oaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try to automat... Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''... [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [
- readme_macos @guide:2.1
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.1
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- readme_macos @guide:2.2
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.2
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- readme_macos @guide:2.3
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.3
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- doomsday @guide:2.1:man
- -isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are ava... oaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try to automat... Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''... [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [
- doomsday @guide:2.2:man
- -isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are ava... oaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try to automat... Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''... [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [
- running_doomsday_in_unix @guide
- //See also:// [[dedicated_server]] ====== MIDI music ====== [[doomsday]] can play [[midi_music]] using a program of your choosing. The environment variabl... t will be used when starting playback of a [[midi_music]] file. I recommend using MIDI only with sound cards that have hardware support for playing MIDI music (e.g., SB Live). Otherwise, it is advisable to j
- music @ded
- ====== Music (DED) ====== ===== Syntax ===== Music { Id = ""; Lump = ""; Ext = ""; File = "";... here. Naturally if you intend to use an external music file, you don't need to have this field in the de... mes accepted by Doomsday). If you intend to use a music lump from a wad, you don't need to have any of th
- infine_script_reference @ded
- ow semicolons are used: <code>IF commercial DO MusicOnce "dm2ttl" Wait 13 ; </code> Strings can be ... [[:thing]] definition with a matching ID. ; ''Music'' (music-id) : Start playing a song. There must a [[:music]] definition with a matching ID. (Except in [[:hexe