Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- all textures, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doom... es | | LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example: sound effects for Doom II would be placed... r further details see the DED Reference. ===== Music ===== Doomsday can play various external music
- fluid_synth_plugin @devel
- The FluidSynth audio plugin implements a Doomsday Music interface that synthesizes MIDI music into a raw PCM samples using libfluidsynth. However, because the P... idSynth uses one of its own audio drivers to play music ("pulseaudio" by default). The default driver can... d contain a mention of FluidSynth being used as a Music interface. The command-line option -imusic flui
- doomsday @guide:2.3:man
- le or disable fullscreen mode. ; ''-icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are ava... oaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try to automat... ; ''-nomouse'' : Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx'' : Disable s
- readme_macos @guide:2.1
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.1
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- readme_macos @guide:2.2
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.2
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- readme_macos @guide:2.3
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF
- readme_windows @guide:2.3
- [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [... mental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http:... od.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open source [[... ects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), W
- doomsday @guide:2.2:man
- le or disable fullscreen mode. ; ''-icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are ava... oaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try to automat... ; ''-nomouse'' : Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx'' : Disable s
- doomsday @guide:2.1:man
- le or disable fullscreen mode. ; ''-icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are ava... oaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try to automat... ; ''-nomouse'' : Disable mouse input. ; ''-nomusic'' : Disable music. ; ''-nosfx'' : Disable s
- music @xg:class
- ====== Music (XG class) ====== <code>Class = music </code> Changes the currently playing music. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0| SongĀ ID| Music| Name ([[music_id|ID]]) of the music to start pla
- running_doomsday_in_unix @guide
- //See also:// [[dedicated_server]] ====== MIDI music ====== [[doomsday]] can play [[midi_music]] using a program of your choosing. The environment variabl... t will be used when starting playback of a [[midi_music]] file. I recommend using MIDI only with sound cards that have hardware support for playing MIDI music (e.g., SB Live). Otherwise, it is advisable to j
- music @ded
- ====== Music (DED) ====== ===== Syntax ===== Music { Id = ""; Lump = ""; Ext = ""; File = "";... l the song in game (i.e. the console command "playmusic "ID here""). There is no limit on length, spaces ... here. Naturally if you intend to use an external music file, you don't need to have this field in the de
- infine_script_reference @ded
- ow semicolons are used: <code>IF commercial DO MusicOnce "dm2ttl" Wait 13 ; </code> Strings can be ... [[:thing]] definition with a matching ID. ; ''Music'' (music-id) : Start playing a song. There must a [[:music]] definition with a matching ID. (Except in [[:hexe