Fulltext results:
- 2.1
- me customization settings and view options. * **Multiplayer convenience:** Clients will automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12... ical/Miscellaneous ===== **Remote file access.** Multiplayer clients are able to access files on the server. This is restricted to mods such as PWADs due to ... sible to load the games' main data files from the server. These remote files are cached under the runtime
- 1.10
- mportant long-term [[devel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've... t executable that has no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_password]]. * Consolidated the materials system to includ... detailed_list_of_changes_in_doomsday_version_1.10#Multiplayer|multiplayer bugs]]. ==== Progress on roadmap ==
- detailed_list_of_changes_in_doomsday_version_1.14
- earance profiles, and the console. * Task bar: multiplayer menu providing an easy method of leaving the current server and displaying connection info. * State persis... completely overhauled with new dialogs. * The multiplayer UI automatically displays local servers and asks the master server for public games. * New dialog for connecting manually to a IP address or domain. * Master server settings are no longer stored cvars (net-master-*). The master server's API URL is now configured as a single variable:
- 1.9.0-beta5
- a dual focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to ref... were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced cli
- 1.9.0-beta6
- n_problems|known issues]]. The biggest is perhaps multiplayer games, which are not working in this release. The... ser account. ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... w the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detai
- 1.9.0-beta6.9
- ,1.9.0-beta6.9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback ... * Support for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in origi
- 1.9.7
- ia the [[http://dengine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|detailed notes]]. * **64-bit for Unix.** We'v... The [[deng_team]] is currently running a [[public_multiplayer_server]] for the purpose of developing the network code ... e in this release has some [[http://skyjake.fi/dl/multiplayer.txt|limitations]] that we will work on in future
- detailed_list_of_changes_in_doomsday_version_1.9.7
- enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multiplayer now works in singleplayer also. * Changed maxi
- 1.9.8
- input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... ontrols menu (e.g., a key on the numpad). ===== Multiplayer ===== The network protocol is incompatible with... rsion as you (1.9.8). For more information about multiplayer, see the [[version:1.9.7#Multiplayer|previous release's notes]]. ===== See also ===== * [[detailed_list_
- detailed_list_of_changes_in_doomsday_version_1.9.8
- rpretered incorrectly. {{:sfbug|3510109}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be im... ing. Also available in the Control Panel. ===== Multiplayer ===== * Saving during a multiplayer game is disabled. This feature will be restored in a future release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning
- detailed_list_of_changes_in_doomsday_version_1.9.9
- -file EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj deltas with existing ones in the p... " * Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot ... Added support for [CODEPTR] DEH patches. ===== Multiplayer ===== * If cheats are disabled, send a respon
- detailed_list_of_changes_in_doomsday_version_1.9.10
- properties invalid after an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client ID error. ===== UI =
- 1.11.1
- ntire log when first opening message history * Server: Transmission of malformed DT_SIDE deltas (fixes "material y-axis pegging" in multiplayer) * libcommon: Random crash when binding contro... 2 map30) * All Games: Cheats not functional in multiplayer * Heretic: Time bomb spawned at incorrect heig
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are n... identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... used — can be recorded in savegames and shared in multiplayer sessions. In 1.15, only [[:assets:model|3D model
- 1.14
- |framework]]. Servers not announced to the master server listing can be seen automatically in the Home Screen and in the Multiplayer games dialog, if you are on the same LAN network.