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multiplayer:duplicate_client_id

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multiplayer:duplicate_client_id [2006-07-23 16:41]
skyjake
multiplayer:duplicate_client_id [2006-07-23 16:42] (current)
skyjake
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 +{{stub}}
 +{{update}}
 +{{cleanup}}
 +
 +  *  Connection Refused / "​Duplicate ID"
 +
 +If you get a line a bit like:
 +
 +<​code>​New client connection refused: Duplicate ID (a33f62d8).
 +</​code>​
 +You probably have copied your [[doomsday]] installation to/from other computers on your local network or copied them to a friends computer for Internet gaming?
 +
 +The problem is caused by the [[client_id_number]] being stored in the file //​Run/​jDoom/​Client.ID//​ (in versions prior to 1.9) and in //​Snowberry/​Runtime/​Client.ID//​ (In version 1.9 and above.) Delete it (on the clients) and the error will disappear as Doomsday automatically recreates the file on startup.
 +
 +[[version_1_9.0-beta5]] supports the command line option //-id// for specifying the client ID on the command line.
 +
 +
 +====== Discussion ======
 +
 +
 +The server requires a unique ID number for each client. The ID number is stored in the Client.ID file. If you copy a Doomsday installation from one computer to another, the ID number file is copied as well. This means when the second installation tries to connect to the first one, a duplicate ID error is reported and the connection is aborted. To fix this, you'll need to delete the Client.ID file from the copied installation. A new ID will be automatically generated when you start the game.
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multiplayer/duplicate_client_id.txt ยท Last modified: 2006-07-23 16:42 by skyjake