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modding:overview_of_resources_doomsday_1.x [2019-10-26 13:54] skyjake [MAPINFO lumps] |
modding:overview_of_resources_doomsday_1.x [2019-12-31 15:30] (current) skyjake [Textures and flats] |
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(B) = TGAs must be type 2 (uncompressed, unmapped RGB) | (B) = TGAs must be type 2 (uncompressed, unmapped RGB) | ||
- | <blockquote>**Note:** 32-bit images are just 24-bit images with an additional 8 bits per pixel for the alpha channel.</blockquote> | + | <note>32-bit images are just 24-bit images with an additional 8 bits per pixel for the alpha channel.</note> |
The recommended format for high-resolution textures is paletted PNG. It is the easiest format in which to distribute the textures due to its small size. Since the palette doesn't have to be the same as the game's, it should be enough for many textures. | The recommended format for high-resolution textures is paletted PNG. It is the easiest format in which to distribute the textures due to its small size. Since the palette doesn't have to be the same as the game's, it should be enough for many textures. | ||
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- | <blockquote>**Note:** The file names of the high-resolution textures must match the //texture// names, not the names of the patches that make up the textures. For example: DOOR2_5 is a patch name, DOOR3 is the texture that uses DOOR2_5.</blockquote> | + | <note>The file names of the high-resolution textures must match the //texture// names, not the names of the patches that make up the textures. For example: DOOR2_5 is a patch name, DOOR3 is the texture that uses DOOR2_5.</note> |
To disable high-resolution textures use the command line option ''[[-nohightex]]''. The option ''[[-texdir]]'' can be used to change the directory from which the textures are searched. | To disable high-resolution textures use the command line option ''[[-nohightex]]''. The option ''[[-texdir]]'' can be used to change the directory from which the textures are searched. |