Fulltext results:
- core
- ====== Core (Module) ====== Module for built-in classes and other integral features of Doomsday Script. ===== Functio... current search path for imported Doomsday Script modules. The return value is an array: [ , /modules, /home/modules, /data/net.dengine.stdlib.pack/module
- app
- ====== App (Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables and functions. ===== Fu... object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HT
- world
- ====== World (Module) ====== Native module that provides bindings to objects in the game world. ===== Functions =====... _HTML~addMom~@# ( #@Arg_HTML~Array,momentum~@# ) Modifies the momentum of the thing by adding the 3D v... an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise return
- audio
- ====== Audio (Module) ====== Module for the audio subsystem. ===== Functions ===== #@Identifier_HTML~localSound~@# ( ... or example for UI/HUD sound effects. Use [[script:module:world#World.Thing|World.Thing.startSound()]] t... uring a map. If the currently playing sequence is modified, it will restart as if the ''end'' command h
- config
- ====== Config (Module) ====== The Config module contains persistent configuration variables. The **Config.ds** script r... tdown, the contents are serialized to the **persist.pack** package, as a file named **modules/Config**.
- defs
- ====== Defs (Module) ====== The ''Defs'' module provides access to the definitions read from [[:DED]] files. <code> ... s, episodes, finales, flags, mapInfos, materials, models, musics, skies, states, things ] </code> ===
- displaymode
- ====== DisplayMode (Module) ====== Module that wraps the native DisplayMode class. ===== Functions ===== #@Identifier_HTML~... ( ) Returns the original (i.e., desktop) display mode, the one that was in use when the engine was sta
- clientconfig
- ====== clientconfig (Module) ====== Client-specific configuration script that gets run by **Config.ds*... c/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/clientconfig.ds|clientconfig.ds]]
- input
- ====== Input (Module) ====== Module that provides access to the input subsystem. ===== Functions ===== #@Identifie
- math
- ====== Math (Module) ====== Module that provides math-related functions. ===== Functions ===== #@Identifier_HTML~co
- recutil
- ====== recutil (Module) ====== Module that contains utilities for manipulating records. ===== Functions ===== #@Ident
- savedsession
- ====== SavedSession (Module) ====== Module that provides access to the savegame manipulation features of the resource subsyste
- version
- ====== Version (Module) ====== Module that provides version information. ===== Constants ===== ^ Identifier ^ Type ^ De
- game
- ====== Game (Module) ====== When a game plugin is loaded, its script bindings are added to the Game module. ===== Functions ===== #@Identifier_HTML~set
- console
- ====== Console (Module) ====== ===== Functions ===== #@Identifier_HTML~get~@# ( #@Arg_HTML~Text,name