Fulltext results:
- generator_syntax
- > [Copy] Generator { State = ""; Flat = ""; Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = 0.0; Speed Rnd = 0.0... this a [[state triggered generator]]. Whenever a mobj is set to this state, a new particle generator is
- generator_triggers
- ng means that the generator is spawned when any [[mobj]] enters the [[state]] the generator has been associated with. The mobj in question will become the source of the generat... iggering makes the generator multi-sourced: all [[mobj]]s in the level with one of the types associated ... les need to be allocated in the definition as all mobjs in the map will share the same generator.</note>
- sector_type_syntax
- n of the line. | | ceilingwind| Wind only affects mobjs that are touching the ceiling. | | floorwind| Wind only affects mobjs that are touching the floor. | | tagwind| Wind d... ection of the line. | | windany| Wind affects all mobjs inside the sector. | | windmissile| Wind affects all mobjs with the MF_MISSILE flag inside the sector. | |
- sector_type
- e chain. ^ Name(_a/_d)^ Description | | any| Any mobj cause a chain event to be sent. | | missile| Mobjs that have the MF_MISSILE flag cause a chain event to be sent. | | monster| Mobjs that have the MF_COUNTKILL flag cause a chain event to be sent. | | other| Non-player mobjs cause a chain event to be sent. | | player| Play
- generator
- s several different choices for the source (e.g., mobj), which is used by the particle system to "trigge... |Damage]]| Spawn a generator when the specified [[mobj]] is damaged. | | [[generator_triggers#Flat_trigg... ate_triggered|State]]| Spawn a generator when a [[mobj]] enters the specified [[state]]. | | [[generator... ered|Type]]| Share a single generator among all [[mobj]]s of the specified type. | ===== Syntax =====
- thing
- e available during this callback. * The special mobj being touched is referenced by //self//. * The toucher mobj (e.g., the player) is referenced by //toucher//.
- flags_reference
- alue = 4) Generator is only spawned if the source mobj is being spawned. ==== srcdir ==== (Value = 8)
- state
- /self// refers to the thing itself, or the player mobj in case of a psprite action ([[script:module:worl