Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- . By default all resources such as wall textures, menu graphics and fonts, background music and sound ef... s (floors and ceilings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures... s can be of any size. The engine will render them scaled so that they fit the size of the original textur... Patches are images that are commonly used in game menus and intermission screens. Like textures, patches
- readme_macos @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- doomsday @guide:2.2:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- readme_windows @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- doomsday @guide:2.3:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- readme_windows @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- doomsday @guide:2.1:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- doomsday @guide:2.0:man
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- readme_macos @guide:2.0
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- readme_windows @guide:2.0
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- 1.9.0-beta1...4 @version
- the commonization of various subsystems like the menu and automap). Thus development has not been at a ... ler, including generation of desktop icons, start menu entries, and uninstallation. * The most impor... exture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===
- 1.9.0-beta6 @version
- console command line. * Cursor height was not scaled correctly according to font size. ==== Dedicat... ot the view frame, are always drawn at a readable scale. * Free panning did not respect the rotation a... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.