Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- . By default all resources such as wall textures, menu graphics and fonts, background music and sound ef... riginal patches. For example, to replace the Doom menu title, you would place the file //m_doom.png// to... = Detail textures ===== Detail textures are grayscale images that are rendered on top of normal texture... ust be powers of two. The palette should be a grayscale one. It is possible to use other colors but the r
- readme_macos @guide:2.2
- in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- doomsday @guide:2.2:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.2
- in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- readme_macos @guide:2.3
- in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- doomsday @guide:2.3:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.3
- in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- doomsday @guide:2.1:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.1
- in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- readme_macos @guide:2.1
- in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- doomsday @guide:2.0:man
- er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex... n) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to
- readme_macos @guide:2.0
- er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex... n) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to
- readme_windows @guide:2.0
- er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex... n) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to
- 1.9.0-beta1...4 @version
- the commonization of various subsystems like the menu and automap). Thus development has not been at a ... ler, including generation of desktop icons, start menu entries, and uninstallation. * The most impor... exture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===
- 1.9.0-beta6 @version
- ot the view frame, are always drawn at a readable scale. * Free panning did not respect the rotation a... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.... low" thrown as the result of a logic error in the menu draw procedure (http://sourceforge.net/tracker/?f