Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ap * [367] regression: missing/hidden automap [scale initialization issue] * Hexen: pottery explode... n: no music beyond title * replacement sprites scaled to dimensions of iwad original * server shoul... to match Windows: behaves like a normal key * menu buttons do not reflect the current state of their... "unload" should not return to ringzero] * Game Menu|Hexen: character selection menu draws player spri
- 1.9.0-beta6 @version
- console command line. * Cursor height was not scaled correctly according to font size. ==== Dedicat... ot the view frame, are always drawn at a readable scale. * Free panning did not respect the rotation a... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.
- doomsday @guide:2.3:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- readme_macos @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- doomsday @guide:2.2:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- doomsday @guide:2.1:man
- s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to
- readme_windows @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_macos @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- readme_windows @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom g... ither select "Settings" in the Mods tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can c
- doomsday @guide:2.0:man
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- readme_windows @guide:2.0
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex
- use_hires_textures_in_your_map @howto
- mportant thing to realize is that the engine will scale your hires texture to the exact texture canvas si... 56x256 PNG file in all its detailed glory will be scaled to 64x64 in the game if the canvas size is 64x64... PP_END. Create those now by using the Entry file menu. | ==== Importing a patch ==== I'm now going ... hese values, simply select Textures from the File Menu and select "Save." You should now have something
- readme_macos @guide:2.0
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... er select "Folders" in the Packages tab's actions menu (the "..." button under the tab title), or go to ... lso in single-player), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hex