Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- . By default all resources such as wall textures, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechan... s (floors and ceilings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures... lights | | Music| Background music | | Sfx| Sound effects | Another example: sound effects for Doom II would be placed in the directory //data/doom2/sfx///.
- doomsday @guide:2.2:man
- he audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy... de. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try... to automatically select a game to load. Only has effect when ''-game'' is not used. Doomsday will always ... : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection of games
- readme_macos @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens... adowing) for world surfaces * Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes
- readme_windows @guide:2.2
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens... adowing) for world surfaces * Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes
- readme_macos @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens... adowing) for world surfaces * Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes
- doomsday @guide:2.3:man
- he audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy... de. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try... to automatically select a game to load. Only has effect when ''-game'' is not used. Doomsday will always ... : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection of games
- readme_windows @guide:2.3
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens... adowing) for world surfaces * Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes
- 2.1 @version
- for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvement... w options are accessible via the game library tab menus (labeled "..."). Games can be sorted based on di... hed in each one separately. **Cleaned up Options menus.** Options menus in all games were cleaned up and improved. A few broken widgets were fixed, for insta
- menu_background @guide
- Can I change the menu background? ===== If the menu background is making things too slow or you just don't like the effect, you can change the values of the console variables menu-fog and menu-effect. Setting menu-fog to zero will give you the blue, vertical menu effect. Fog mode one is the old-fashioned black smoke (renders a bit faster than the blue effect). menu-effect 1 disables the menu type-in effect. menu-effect 2 disables the menu background entirely (use this
- readme_macos @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens... adowing) for world surfaces * Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex light
- readme_windows @guide:2.1
- easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens... adowing) for world surfaces * Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex light
- doomsday @guide:2.1:man
- he audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy... de. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try... to automatically select a game to load. Only has effect when ''-game'' is not used. Doomsday will always ... : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-novsync'' : Disable vsync. ; ''-out'
- 1.12 @version
- . {{ file:new_settings.jpg?350x0}} **New config menu and settings dialogs.** The old [[control_panel]] has been replaced with new configuration menus and dialogs that open directly from the [[task_b... bscure renderer settings, allowing one to see the effect of each setting immediately. When fine-tuning the... losely as possible, while "Amplified" exaggerates effects slightly for a more striking, unrealistic appear
- use_oculus_rift @howto
- bindings is recommended, including ones for game menu navigation (they are all in the Controls menu) - Click on //Apply Rift Settings// in the 3D & VR Set... ft tracking has been added to the games' Controls menu. The corresponding console command is {{cmd|reset... e you'll keep the FPS at 60. Disabling the Bloom effect helps a lot if your GPU is struggling with fill r
- doomsday @guide:2.0:man
- e audio backend for CD playback, music, and sound effects. The following audio backends are available: ... easy access to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * O... viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens... adowing) for world surfaces * Dynamic shadowing effects for world objects * [[Particle effects]] syste